I have a long history with complex collaborative world building and roleplaying. I have however always struggled with the game mechanics. One the one hand I love em and want them covering all things in a "really elegant manner" yet on the other hand I go deep when storytelling and my mind can't handle the two brain half functions (rule arrhythmic and theatrical expression) at the same time.
I have three games in my head, that strongly tie in to the future consultancy stuff I do in the real world. I would start something up IF I had the mix of really good online players (she said so with some conceit in her voice) respectively a bunch of players in my immediate area. I have tried finding players in my nearby geographical area and run in to my reputation; in the past my ex and myself were in to rather nasty Vampire and Fetish RP, and we did frighten a few people; as a consequence I am locally "blacklisted" (or something to that effect) with the two local roleplaying communities - there have been minor incidents and there has been really nasty gossip; as a consequence my access to local communities has been ... problematic.
For clarity's sake - I live near the Hague, in the Netherlands.
My interests in RP's would be gravitating towards online demanding roleplaying game using a mix of Skype, Second Life (largely for 3D visualisation tools and to a lesser degree for immersive environments - I do not intend to lean to strongly in play IN existing SL environments) and (if I can find at least three people in the nearby area who have the qualities and would invest the time) ...
* a fantasy setting in an extremely elaborate version of the Lovecraft Dreamlands. The Six Kingdoms are peaceful after years of trouble, now the memory of horrendous wars is fading new trouble is brewing. One of the major religions has ambitions towards Theocracy. There are magicians in training than ever before in history, and what will the Kingdom do with so many magicians, especially if most these magicians are so woefully incompetent? But what are these rumours of strange attackers along the southern shores? Who has been assassinating all the Dragons in the Kingdoms, and why? The fantasy setting would be rather naughty; a mix of brutal action, hard territorial claims, the game would as much be a strategical game of resource management as it would be deeply immersive role-playing. The funny sexy ambiance at the start of the game would gradually shift towards a far more gruesome mood as the Six Kingdom would come under attack from a most horrific foreign invader, and the player characters would find themselves at key political lunchpin points to face the attackers. The fantasy setting would be exceedingly erotic, kinky, sometimes blatantly pornographic, humoristic (yet not slapstick - people actually die in horrible ways in such a world!) The world would also make sense; magic at the small scale would make sense, as well as at the large scale. It would be a 'nivenian' consistent magical world. Yes the world would draw from D&D, but I'd change a LOT of the mechanisms. Drow, Vancean magic, attack rolls, YES. Hitponts, alignments or rigid classes, NO.
* In a setting reminiscient of a GURPS Transhuman space setting in the year 2112 (exactly synchronous a century from now) a number of people having colonized the Saturn asteroid Prometheus receive a lethal radiation dose and find themselves dying. Breaking NAUSCOM law they create copies of themselves as highly modified children, breaking the strict "progress tax" laws, as well as the laws against legal XEROXing personhood, as well as "severe abuse of the unborn" by memory imprinting. As the crew slowly dies, they construct a survival environment where thoroughly post-human versions of themselves grow up and come to understand the hypercomplex reality they live in. As the kids more or less see themselves die (by proxy?) they have to ask themselves who they are. This is the player group. Then the news arrives - their are suspicions on Earth of what happened and the legal heirs on Earth want the kids placed in custody, and the properties of the Prometheus colony made available to these legal heirs. Clearly the kids don't agree with this legal process !. I would intend this setting to be very hip, glamorous, cinematic - yet technology realistic. HARD technological explanations and story lines hinging on the premises of the entire world of 2112.
* (maybe) a black ops campaign involving a group of operatives who quickly realize vampires, demons, werewolves exist - but not in a cinematic manner; "Jason Bourne" realism and immersion in deadly serious realpolitik. Using the vessel of the supernatural to look at current geopolitical events, following real world events and interpreting events in the most bizarre manner possible - without breaking the actual news on CNN! The setting would explore the tragedy of the supernatural, depict these supernaturals in the most "cynical hardboiled" manner possible. The setting would focus on experiences; the players interact only to create tension settings and experience the deeply corrupt reality of the real world; however I will try to create the most contradictory and blasphemous supernatural back story as to create the most jaw dropping scandalous conclusions and plot lines possible. I will eschew no themes; this will be an extremely HARD setting, with very unpleasant, in-your-face thematic settings.
In terms of game mechanic system I would consider a harmonized "D10 dice pool" system (and most certainly not the discordant D20 system), but in the past I have also developed a liking towards the somewhat obscure "James Bond" system. YES I'd make up the game system on the spot. It's not as if I haven't done so before.
I am not like leaping for joy to have these roleplaying ambitions. I always invest a LOT of my time in these projects, and become very dependent on the interaction with my players. That means I don't enter such a project with just anyone - it needs players who make me feel safe and secure and respected, as well as players that really know what they want. All would be "seamless play" with play events of solo players as well as groups assembling every so often. That means players would "call" events at odd days of the week, depending on the needs of the story and their motivation.
For project A I'd like a starting population of 12 participants online, ideally at least half of those local (face to face about once a month).
For project B I'd look at a mostly online group (I do not anticipate finding many locals able to handle these themes) of about 10 players.
For project C I'd look for a mostly online group, but would really appreciate at least a few locals (who would then have a special status). Characters would initially start out as Ghouls, or otherwise bound to a powerful supernatural. Note that this is not you average WoD; this is a really vicious supernatural dystopian setting with deep story implications.
In all cases these project would run for years and I hope to build deep and lasting friendships with amazing people by these endeavors. But for clarities sake - If I don't have enough participants, or if "it doesn't feel right", I wouldn't jump in to it. If I do this, it would be a LOT of broad spectrum immersive work on my end. It would be grey hairs :)
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/Xin3EVfdvJY/viewtopic.php
fall back time change when does daylight savings start when does daylight savings start earthquake in texas earthquake in texas official time
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.